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Coinage
Copper (CP) = 1/100 GPSilver (SP) = 1/10 GPElectrum (EP) = 1/2 GPGold (GP) = 1 GPPlatinum (PP) = 10 GP

Equipment sells for half its cost. Trade goods and valuables (gems, art) keep full value.

Blacksmith

Forged weapons and ammunition, simple to martial.

Simple Melee Weapons

  • Club1d4 bludgeoning · Light
    1 SP
  • Dagger1d4 piercing · Finesse, Light, Thrown 20/60
    2 GP
  • Greatclub1d8 bludgeoning · Two-Handed
    2 SP
  • Handaxe1d6 slashing · Light, Thrown 20/60
    5 GP
  • Javelin1d6 piercing · Thrown 30/120
    5 SP
  • Light Hammer1d4 bludgeoning · Light, Thrown 20/60
    2 GP
  • Mace1d6 bludgeoning
    5 GP
  • Quarterstaff1d6 bludgeoning · Versatile (1d8)
    2 SP
  • Sickle1d4 slashing · Light
    1 GP
  • Spear1d6 piercing · Thrown 20/60, Versatile (1d8)
    1 GP

Simple Ranged Weapons

  • Dart1d4 piercing · Finesse, Thrown 20/60
    5 CP
  • Light Crossbow1d8 piercing · Ammunition 80/320, Loading, Two-Handed
    25 GP
  • Shortbow1d6 piercing · Ammunition 80/320, Two-Handed
    25 GP
  • Sling1d4 bludgeoning · Ammunition 30/120
    1 SP

Martial Melee Weapons

  • Battleaxe1d8 slashing · Versatile (1d10)
    10 GP
  • Flail1d8 bludgeoning
    10 GP
  • Glaive1d10 slashing · Heavy, Reach, Two-Handed
    20 GP
  • Greataxe1d12 slashing · Heavy, Two-Handed
    30 GP
  • Greatsword2d6 slashing · Heavy, Two-Handed
    50 GP
  • Halberd1d10 slashing · Heavy, Reach, Two-Handed
    20 GP
  • Lance1d10 piercing · Heavy, Reach
    10 GP
  • Longsword1d8 slashing · Versatile (1d10)
    15 GP
  • Maul2d6 bludgeoning · Heavy, Two-Handed
    10 GP
  • Morningstar1d8 piercing
    15 GP
  • Pike1d10 piercing · Heavy, Reach, Two-Handed
    5 GP
  • Rapier1d8 piercing · Finesse
    25 GP
  • Scimitar1d6 slashing · Finesse, Light
    25 GP
  • Shortsword1d6 piercing · Finesse, Light
    10 GP
  • Trident1d8 piercing · Thrown 20/60, Versatile (1d10)
    5 GP
  • Warhammer1d8 bludgeoning · Versatile (1d10)
    15 GP
  • War Pick1d8 piercing · Versatile (1d10)
    5 GP
  • Whip1d4 slashing · Finesse, Reach
    2 GP

Martial Ranged Weapons

  • Blowgun1 piercing · Ammunition 25/100, Loading
    10 GP
  • Hand Crossbow1d6 piercing · Ammunition 30/120, Light, Loading
    75 GP
  • Heavy Crossbow1d10 piercing · Ammunition 100/400, Heavy, Loading, Two-Handed
    50 GP
  • Longbow1d8 piercing · Ammunition 150/600, Heavy, Two-Handed
    50 GP
  • Musket1d12 piercing · Ammunition 40/120, Loading, Two-Handed
    500 GP
  • Pistol1d10 piercing · Ammunition 30/90, Loading
    250 GP

Ammunition

  • Arrows (20)Stored in a quiver
    1 GP
  • Bolts (20)Stored in a crossbow bolt case
    1 GP
  • Bullets, Sling (20)
    4 CP
  • Needles (50)Blowgun ammunition
    1 GP
  • Firearm Bullets (10)
    3 GP
  • QuiverHolds 20 arrows
    1 GP