Shops
Coinage
Copper (CP) = 1/100 GPSilver (SP) = 1/10 GPElectrum (EP) = 1/2 GPGold (GP) = 1 GPPlatinum (PP) = 10 GP
Equipment sells for half its cost. Trade goods and valuables (gems, art) keep full value.
Blacksmith
Forged weapons and ammunition, simple to martial.Simple Melee Weapons
- Club1d4 bludgeoning · Light1 SP
- Dagger1d4 piercing · Finesse, Light, Thrown 20/602 GP
- Greatclub1d8 bludgeoning · Two-Handed2 SP
- Handaxe1d6 slashing · Light, Thrown 20/605 GP
- Javelin1d6 piercing · Thrown 30/1205 SP
- Light Hammer1d4 bludgeoning · Light, Thrown 20/602 GP
- Mace1d6 bludgeoning5 GP
- Quarterstaff1d6 bludgeoning · Versatile (1d8)2 SP
- Sickle1d4 slashing · Light1 GP
- Spear1d6 piercing · Thrown 20/60, Versatile (1d8)1 GP
Simple Ranged Weapons
- Dart1d4 piercing · Finesse, Thrown 20/605 CP
- Light Crossbow1d8 piercing · Ammunition 80/320, Loading, Two-Handed25 GP
- Shortbow1d6 piercing · Ammunition 80/320, Two-Handed25 GP
- Sling1d4 bludgeoning · Ammunition 30/1201 SP
Martial Melee Weapons
- Battleaxe1d8 slashing · Versatile (1d10)10 GP
- Flail1d8 bludgeoning10 GP
- Glaive1d10 slashing · Heavy, Reach, Two-Handed20 GP
- Greataxe1d12 slashing · Heavy, Two-Handed30 GP
- Greatsword2d6 slashing · Heavy, Two-Handed50 GP
- Halberd1d10 slashing · Heavy, Reach, Two-Handed20 GP
- Lance1d10 piercing · Heavy, Reach10 GP
- Longsword1d8 slashing · Versatile (1d10)15 GP
- Maul2d6 bludgeoning · Heavy, Two-Handed10 GP
- Morningstar1d8 piercing15 GP
- Pike1d10 piercing · Heavy, Reach, Two-Handed5 GP
- Rapier1d8 piercing · Finesse25 GP
- Scimitar1d6 slashing · Finesse, Light25 GP
- Shortsword1d6 piercing · Finesse, Light10 GP
- Trident1d8 piercing · Thrown 20/60, Versatile (1d10)5 GP
- Warhammer1d8 bludgeoning · Versatile (1d10)15 GP
- War Pick1d8 piercing · Versatile (1d10)5 GP
- Whip1d4 slashing · Finesse, Reach2 GP
Martial Ranged Weapons
- Blowgun1 piercing · Ammunition 25/100, Loading10 GP
- Hand Crossbow1d6 piercing · Ammunition 30/120, Light, Loading75 GP
- Heavy Crossbow1d10 piercing · Ammunition 100/400, Heavy, Loading, Two-Handed50 GP
- Longbow1d8 piercing · Ammunition 150/600, Heavy, Two-Handed50 GP
- Musket1d12 piercing · Ammunition 40/120, Loading, Two-Handed500 GP
- Pistol1d10 piercing · Ammunition 30/90, Loading250 GP
Ammunition
- Arrows (20)Stored in a quiver1 GP
- Bolts (20)Stored in a crossbow bolt case1 GP
- Bullets, Sling (20)4 CP
- Needles (50)Blowgun ammunition1 GP
- Firearm Bullets (10)3 GP
- QuiverHolds 20 arrows1 GP